Tuesday, 15 March 2016

Developing A Scamp

When developing one of my scamps, I decided to first draw out two possible layouts for the design. The first design is plain and simple and looks more aesthetically pleasing whereas the second design has too much going on and has no hierarchy as opposed to the first one. This is why I then decided to develop the first design rather than the second one.


The next step I took was to roughly lay everything out in photoshop on a black background and then use an eraser with a soft edge to blend the images into the background so that it would seem like the black was the shadows within the image. After doing this, I added in the game logo and the taglines so that I would have a basic idea of what my design would look like. This then led me to add in a rocky texture beneath the layers of the images of subject matter and I edited the blending options so that it blended into the black better. I also changed it so that just the red channel was showing with has allowed it to add to the colour scheme as well as establishing a relationship between it and the text within the poster. I finally made the text layers into normal layers and edited the texture so that it looked embossed and stood out on the page, drawing the viewer in to the image. 




Developments On Photoshop:




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